client app start流程
DaprWorkflowClient
Dapr java SDK 中的 DaprWorkflowClient,包裹了 durabletask java sdk 的 DurableTaskClient:
public class DaprWorkflowClient implements AutoCloseable {
private DurableTaskClient innerClient;
private ManagedChannel grpcChannel;
private DaprWorkflowClient(ManagedChannel grpcChannel) {
this(createDurableTaskClient(grpcChannel), grpcChannel);
}
private DaprWorkflowClient(DurableTaskClient innerClient, ManagedChannel grpcChannel) {
this.innerClient = innerClient;
this.grpcChannel = grpcChannel;
}
private static DurableTaskClient createDurableTaskClient(ManagedChannel grpcChannel) {
return new DurableTaskGrpcClientBuilder()
.grpcChannel(grpcChannel)
.build();
}
......
}
scheduleNewWorkflow()方法代理给了 DurableTaskClient 的 scheduleNewOrchestrationInstance() 方法:
public <T extends Workflow> String scheduleNewWorkflow(Class<T> clazz, Object input, String instanceId) {
return this.innerClient.scheduleNewOrchestrationInstance(clazz.getCanonicalName(), input, instanceId);
}
DurableTaskClient 和 DurableTaskGrpcClient
这两个类在 durabletask java sdk 中。
DurableTaskGrpcClient 的 scheduleNewOrchestrationInstance() 方法的实现:
@Override
public String scheduleNewOrchestrationInstance(
String orchestratorName,
NewOrchestrationInstanceOptions options) {
if (orchestratorName == null || orchestratorName.length() == 0) {
throw new IllegalArgumentException("A non-empty orchestrator name must be specified.");
}
Helpers.throwIfArgumentNull(options, "options");
CreateInstanceRequest.Builder builder = CreateInstanceRequest.newBuilder();
builder.setName(orchestratorName);
String instanceId = options.getInstanceId();
if (instanceId == null) {
instanceId = UUID.randomUUID().toString();
}
builder.setInstanceId(instanceId);
String version = options.getVersion();
if (version != null) {
builder.setVersion(StringValue.of(version));
}
Object input = options.getInput();
if (input != null) {
String serializedInput = this.dataConverter.serialize(input);
builder.setInput(StringValue.of(serializedInput));
}
Instant startTime = options.getStartTime();
if (startTime != null) {
Timestamp ts = DataConverter.getTimestampFromInstant(startTime);
builder.setScheduledStartTimestamp(ts);
}
CreateInstanceRequest request = builder.build();
CreateInstanceResponse response = this.sidecarClient.startInstance(request);
return response.getInstanceId();
}
前面一大段都是为了构建 CreateInstanceRequest,然后最后调用 sidecarClient.startInstance() 方法去访问 sidecar 。
proto 定义
TaskHubSidecarServiceBlockingStub 是根据 protobuf 文件生成的 grpc 代码,其 protobuf 定义在submodules/durabletask-protobuf/protos/orchestrator_service.proto 文件中。
service TaskHubSidecarService {
......
// Starts a new orchestration instance.
rpc StartInstance(CreateInstanceRequest) returns (CreateInstanceResponse);
......
}
CreateInstanceRequest 消息的定义为:
message CreateInstanceRequest {
string instanceId = 1;
string name = 2;
google.protobuf.StringValue version = 3;
google.protobuf.StringValue input = 4;
google.protobuf.Timestamp scheduledStartTimestamp = 5;
OrchestrationIdReusePolicy orchestrationIdReusePolicy = 6;
}
备注:这个version字段不知道是做什么的?后面注意看看细节。
CreateInstanceResponse 信息的定义,很简单,只有一个 instanceId 字段。
message CreateInstanceResponse {
string instanceId = 1;
}
代码实现
StartInstance 的代码实现在 backend/executor.go
中:
func (g *grpcExecutor) StartInstance(ctx context.Context, req *protos.CreateInstanceRequest) (*protos.CreateInstanceResponse, error) {
instanceID := req.InstanceId
ctx, span := helpers.StartNewCreateOrchestrationSpan(ctx, req.Name, req.Version.GetValue(), instanceID)
defer span.End()
e := helpers.NewExecutionStartedEvent(req.Name, instanceID, req.Input, nil, helpers.TraceContextFromSpan(span))
if err := g.backend.CreateOrchestrationInstance(ctx, e, WithOrchestrationIdReusePolicy(req.OrchestrationIdReusePolicy)); err != nil {
return nil, err
}
return &protos.CreateInstanceResponse{InstanceId: instanceID}, nil
}
StartNewCreateOrchestrationSpan() 方法
helpers.StartNewCreateOrchestrationSpan() 方法的实现:
func StartNewCreateOrchestrationSpan(
ctx context.Context, name string, version string, instanceID string,
) (context.Context, trace.Span) {
attributes := []attribute.KeyValue{
{Key: "durabletask.type", Value: attribute.StringValue("orchestration")},
{Key: "durabletask.task.name", Value: attribute.StringValue(name)},
{Key: "durabletask.task.instance_id", Value: attribute.StringValue(instanceID)},
}
return startNewSpan(ctx, "create_orchestration", name, version, attributes, trace.SpanKindClient, time.Now().UTC())
}
startNewSpan()的实现:
func startNewSpan(
ctx context.Context,
taskType string,
taskName string,
taskVersion string,
attributes []attribute.KeyValue,
kind trace.SpanKind,
timestamp time.Time,
) (context.Context, trace.Span) {
var spanName string
if taskVersion != "" {
spanName = taskType + "||" + taskName + "||" + taskVersion
attributes = append(attributes, attribute.KeyValue{
Key: "durabletask.task.version",
Value: attribute.StringValue(taskVersion),
})
} else if taskName != "" {
spanName = taskType + "||" + taskName
} else {
spanName = taskType
}
var span trace.Span
ctx, span = tracer.Start(
ctx,
spanName,
trace.WithSpanKind(kind),
trace.WithTimestamp(timestamp),
trace.WithAttributes(attributes...),
)
return ctx, span
}
构建 spanName 的逻辑比较复杂,因为 taskVersion 和 taskName 可能为空(按说 taskName 不能为空)
- spanName =
taskType + "||" + taskName + "||" + taskVersion
- spanName =
taskType + "||" + taskName
- spanName =
taskType
NewExecutionStartedEvent() 方法
这行代码的作用是构建一个 ExecutionStartedEvent 事件:
e := helpers.NewExecutionStartedEvent(req.Name, instanceID, req.Input, nil, helpers.TraceContextFromSpan(span))
具体实现为:
func NewExecutionStartedEvent(
name string,
instanceId string,
input *wrapperspb.StringValue,
parent *protos.ParentInstanceInfo,
parentTraceContext *protos.TraceContext,
) *protos.HistoryEvent {
return &protos.HistoryEvent{
EventId: -1,
Timestamp: timestamppb.New(time.Now()),
EventType: &protos.HistoryEvent_ExecutionStarted{
ExecutionStarted: &protos.ExecutionStartedEvent{
Name: name,
ParentInstance: parent,
Input: input,
OrchestrationInstance: &protos.OrchestrationInstance{
InstanceId: instanceId,
ExecutionId: wrapperspb.String(uuid.New().String()),
},
ParentTraceContext: parentTraceContext,
},
},
}
}
备注:这里没有用到 version 字段
CreateOrchestrationInstance() 方法
最关键的代码:
if err := g.backend.CreateOrchestrationInstance(ctx, e, WithOrchestrationIdReusePolicy(req.OrchestrationIdReusePolicy)); err != nil {
return nil, err
}
Backend 是一个 interface,CreateOrchestrationInstance() 方法定义如下:
type Backend interface {
// CreateOrchestrationInstance creates a new orchestration instance with a history event that
// wraps a ExecutionStarted event.
CreateOrchestrationInstance(context.Context, *HistoryEvent, ...OrchestrationIdReusePolicyOptions) error
......
}
daprd 的实现
在 daprd sidecar 的代码实现中,这个 backend 是这样构建的,代码在 dapr/dapr 仓库的 pkg/runtime/wfengine/wfengine.go
:
func (wfe *WorkflowEngine) ConfigureGrpcExecutor() {
// Enable lazy auto-starting the worker only when a workflow app connects to fetch work items.
autoStartCallback := backend.WithOnGetWorkItemsConnectionCallback(func(ctx context.Context) error {
// NOTE: We don't propagate the context here because that would cause the engine to shut
// down when the client disconnects and cancels the passed-in context. Once it starts
// up, we want to keep the engine running until the runtime shuts down.
if err := wfe.Start(context.Background()); err != nil {
// This can happen if the workflow app connects before the sidecar has finished initializing.
// The client app is expected to continuously retry until successful.
return fmt.Errorf("failed to auto-start the workflow engine: %w", err)
}
return nil
})
// Create a channel that can be used to disconnect the remote client during shutdown.
wfe.disconnectChan = make(chan any, 1)
disconnectHelper := backend.WithStreamShutdownChannel(wfe.disconnectChan)
wfe.executor, wfe.registerGrpcServerFn = backend.NewGrpcExecutor(wfe.Backend, wfLogger, autoStartCallback, disconnectHelper)
}
WorkflowEngine 的初始化代码在 pkg/runtime/runtime.go
中:
// Creating workflow engine after components are loaded
wfe := wfengine.NewWorkflowEngine(a.runtimeConfig.id, a.globalConfig.GetWorkflowSpec(), a.processor.WorkflowBackend())
wfe.ConfigureGrpcExecutor()
a.workflowEngine = wfe
processor := processor.New(processor.Options{
ID: runtimeConfig.id,
Namespace: namespace,
IsHTTP: runtimeConfig.appConnectionConfig.Protocol.IsHTTP(),
ActorsEnabled: len(runtimeConfig.actorsService) > 0,
Registry: runtimeConfig.registry,
ComponentStore: compStore,
Meta: meta,
GlobalConfig: globalConfig,
Resiliency: resiliencyProvider,
Mode: runtimeConfig.mode,
PodName: podName,
Standalone: runtimeConfig.standalone,
OperatorClient: operatorClient,
GRPC: grpc,
Channels: channels,
})
ActorBackend
ActorBackend 实现了 durabletask-go 定义的 Backend 接口:
type ActorBackend struct {
orchestrationWorkItemChan chan *backend.OrchestrationWorkItem
activityWorkItemChan chan *backend.ActivityWorkItem
startedOnce sync.Once
config actorsBackendConfig
activityActorOpts activityActorOpts
workflowActorOpts workflowActorOpts
actorRuntime actors.ActorRuntime
actorsReady atomic.Bool
actorsReadyCh chan struct{}
}
CreateOrchestrationInstance() 方法的实现:
func (abe *ActorBackend) CreateOrchestrationInstance(ctx context.Context, e *backend.HistoryEvent, opts ...backend.OrchestrationIdReusePolicyOptions) error {
if err := abe.validateConfiguration(); err != nil {
return err
}
// 对输入做必要的检查
var workflowInstanceID string
if es := e.GetExecutionStarted(); es == nil {
return errors.New("the history event must be an ExecutionStartedEvent")
} else if oi := es.GetOrchestrationInstance(); oi == nil {
return errors.New("the ExecutionStartedEvent did not contain orchestration instance information")
} else {
workflowInstanceID = oi.GetInstanceId()
}
policy := &api.OrchestrationIdReusePolicy{}
for _, opt := range opts {
opt(policy)
}
eventData, err := backend.MarshalHistoryEvent(e)
if err != nil {
return err
}
requestBytes, err := json.Marshal(CreateWorkflowInstanceRequest{
Policy: policy,
StartEventBytes: eventData,
})
if err != nil {
return fmt.Errorf("failed to marshal CreateWorkflowInstanceRequest: %w", err)
}
// Invoke the well-known workflow actor directly, which will be created by this invocation request.
// Note that this request goes directly to the actor runtime, bypassing the API layer.
req := internalsv1pb.NewInternalInvokeRequest(CreateWorkflowInstanceMethod).
WithActor(abe.config.workflowActorType, workflowInstanceID).
WithData(requestBytes).
WithContentType(invokev1.JSONContentType)
start := time.Now()
_, err = abe.actorRuntime.Call(ctx, req)
elapsed := diag.ElapsedSince(start)
if err != nil {
// failed request to CREATE workflow, record count and latency metrics.
diag.DefaultWorkflowMonitoring.WorkflowOperationEvent(ctx, diag.CreateWorkflow, diag.StatusFailed, elapsed)
return err
}
// successful request to CREATE workflow, record count and latency metrics.
diag.DefaultWorkflowMonitoring.WorkflowOperationEvent(ctx, diag.CreateWorkflow, diag.StatusSuccess, elapsed)
return nil
}
关键代码在:
_, err = abe.actorRuntime.Call(ctx, req)
这是通过 actor 来进行调用。
其中 ActorRuntime 是这样设置进来的:
func (abe *ActorBackend) SetActorRuntime(ctx context.Context, actorRuntime actors.ActorRuntime) {
abe.actorRuntime = actorRuntime
if abe.actorsReady.CompareAndSwap(false, true) {
close(abe.actorsReadyCh)
}
}
调用的地方在 pkg/runtime/runtime.go
的 initWorkflowEngine() 方法中:
func (a *DaprRuntime) initWorkflowEngine(ctx context.Context) error {
wfComponentFactory := wfengine.BuiltinWorkflowFactory(a.workflowEngine)
// If actors are not enabled, still invoke SetActorRuntime on the workflow engine with `nil` to unblock startup
if abe, ok := a.workflowEngine.Backend.(interface {
SetActorRuntime(ctx context.Context, actorRuntime actors.ActorRuntime)
}); ok {
log.Info("Configuring workflow engine with actors backend")
var actorRuntime actors.ActorRuntime
if a.runtimeConfig.ActorsEnabled() {
actorRuntime = a.actor
}
abe.SetActorRuntime(ctx, actorRuntime)
}
......
actorRuntime的实现
ActorRuntime 的 interface 定义:
// ActorRuntime is the main runtime for the actors subsystem.
type ActorRuntime interface {
Actors
io.Closer
Init(context.Context) error
IsActorHosted(ctx context.Context, req *ActorHostedRequest) bool
GetRuntimeStatus(ctx context.Context) *runtimev1pb.ActorRuntime
RegisterInternalActor(ctx context.Context, actorType string, actor InternalActorFactory, actorIdleTimeout time.Duration) error
}
ActorRuntime 继承了 Actors interface,call()方法在这里定义:
// Actors allow calling into virtual actors as well as actor state management.
type Actors interface {
// Call an actor.
Call(ctx context.Context, req *internalv1pb.InternalInvokeRequest) (*internalv1pb.InternalInvokeResponse, error)
......
}
Call()方法的代码实现:
func (a *actorsRuntime) Call(ctx context.Context, req *internalv1pb.InternalInvokeRequest) (res *internalv1pb.InternalInvokeResponse, err error) {
err = a.placement.WaitUntilReady(ctx)
if err != nil {
return nil, fmt.Errorf("failed to wait for placement readiness: %w", err)
}
// Do a lookup to check if the actor is local
actor := req.GetActor()
actorType := actor.GetActorType()
lar, err := a.placement.LookupActor(ctx, internal.LookupActorRequest{
ActorType: actorType,
ActorID: actor.GetActorId(),
})
if err != nil {
return nil, err
}
if a.isActorLocal(lar.Address, a.actorsConfig.Config.HostAddress, a.actorsConfig.Config.Port) {
// If this is an internal actor, we call it using a separate path
internalAct, ok := a.getInternalActor(actorType, actor.GetActorId())
if ok {
res, err = a.callInternalActor(ctx, req, internalAct)
} else {
res, err = a.callLocalActor(ctx, req)
}
} else {
res, err = a.callRemoteActorWithRetry(ctx, retry.DefaultLinearRetryCount, retry.DefaultLinearBackoffInterval, a.callRemoteActor, lar.Address, lar.AppID, req)
}
if err != nil {
if res != nil && actorerrors.Is(err) {
return res, err
}
return nil, err
}
return res, nil
}
关键代码在这里,调用 placement.LookupActor() 方法来查找要调用的目标actor的地址:
lar, err := a.placement.LookupActor(ctx, internal.LookupActorRequest{
ActorType: actorType,
ActorID: actor.GetActorId(),
})
placement 的实现
PlacementService 的接口定义:
type PlacementService interface {
io.Closer
Start(context.Context) error
WaitUntilReady(ctx context.Context) error
LookupActor(ctx context.Context, req LookupActorRequest) (LookupActorResponse, error)
AddHostedActorType(actorType string, idleTimeout time.Duration) error
ReportActorDeactivation(ctx context.Context, actorType, actorID string) error
SetHaltActorFns(haltFn HaltActorFn, haltAllFn HaltAllActorsFn)
SetOnAPILevelUpdate(fn func(apiLevel uint32))
SetOnTableUpdateFn(fn func())
// PlacementHealthy returns true if the placement service is healthy.
PlacementHealthy() bool
// StatusMessage returns a custom status message.
StatusMessage() string
}
代码实现在 pkg/actors/placement/placement.go
中:
// LookupActor resolves to actor service instance address using consistent hashing table.
func (p *actorPlacement) LookupActor(ctx context.Context, req internal.LookupActorRequest) (internal.LookupActorResponse, error) {
// Retry here to allow placement table dissemination/rebalancing to happen.
policyDef := p.resiliency.BuiltInPolicy(resiliency.BuiltInActorNotFoundRetries)
policyRunner := resiliency.NewRunner[internal.LookupActorResponse](ctx, policyDef)
return policyRunner(func(ctx context.Context) (res internal.LookupActorResponse, rErr error) {
rAddr, rAppID, rErr := p.doLookupActor(ctx, req.ActorType, req.ActorID)
if rErr != nil {
return res, fmt.Errorf("error finding address for actor %s/%s: %w", req.ActorType, req.ActorID, rErr)
} else if rAddr == "" {
return res, fmt.Errorf("did not find address for actor %s/%s", req.ActorType, req.ActorID)
}
res.Address = rAddr
res.AppID = rAppID
return res, nil
})
}
doLookupActor():
func (p *actorPlacement) doLookupActor(ctx context.Context, actorType, actorID string) (string, string, error) {
// 加读锁
p.placementTableLock.RLock()
defer p.placementTableLock.RUnlock()
if p.placementTables == nil {
return "", "", errors.New("placement tables are not set")
}
// 先根据 actorType 找到符合要求的 Entries
t := p.placementTables.Entries[actorType]
if t == nil {
return "", "", nil
}
host, err := t.GetHost(actorID)
if err != nil || host == nil {
return "", "", nil //nolint:nilerr
}
return host.Name, host.AppID, nil
}
p.placementTables 的结构体定义如下:
type ConsistentHashTables struct {
Version string
Entries map[string]*Consistent
}
Consistent 的结构体定义如下:
// Consistent represents a data structure for consistent hashing.
type Consistent struct {
hosts map[uint64]string
sortedSet []uint64
loadMap map[string]*Host
totalLoad int64
replicationFactor int
sync.RWMutex
}
host, err := t.GetHost(actorID)
代码对应的 GetHost() 方法:
func (c *Consistent) GetHost(key string) (*Host, error) {
h, err := c.Get(key)
if err != nil {
return nil, err
}
return c.loadMap[h], nil
}